“Positioning starts with a product. A piece of merchandise, a service, a company, an institution, or even a person. Perhaps yourself.
But positioning is not what you do to a product. Positioning is what you do to the mind of the prospect. That is, you position your product in the mind of the prospect.”
Al Ries + Jack Trout - Positioning: The Battle for Your Mind
The road to product-market fit is, with few exceptions, long and exquisitely uncomfortable. There is nothing quite like sitting in the ‘not knowing’ of building something new that may go somewhere, or may go nowhere.
One way I’ve found to make that journey slightly less uncomfortable is to not build something until you’ve started to develop a positioning for your nascent product. Why? Because you can begin to get signal from your positioning much earlier than you can from your product, and because having a position in a market makes everything else easier:
Validating (or invalidating) your thesis
Deciding what to build, when the time comes
Developing your branding and writing marketing copy
Figuring out your business model / pricing
Selling to prospective customers
Creating a sense of tangible progress
And yet! I often see teams jump into the process of building with little thought for their position in a market, or, more importantly, in their prospective customer’s mind. I have seen it happen, and been party to it happening, for a bunch of reasons:
It’s unclear who the customer is: The team hasn’t identified a target customer, which makes it awfully difficult to position the product in the customer’s mind
Inexperience in, or fear of, talking to customers: The team doesn’t have the skills to speak to customers and extract useful information, or finds it more comfortable to just build than to talk to customers
Failure to identify competitors and their positioning: The team takes the ‘worry about customers, not competitors’ advice too far
The ‘if you build it they will come’ fallacy: The team falls into the build trap and spends most of their time figuring out an MVP they can build, and then building it, only to find out no one wants it
The need to show progress: The team is under pressure (from investors, the boss, themselves) to show progress, and it’s easier to show progress through building than through positioning and strategy development
‘Positioning is done by marketing’: Positioning is seen as marketing’s responsibility, and marketing is only involved once the thing is built
Organisational imperatives are at play: Organizations fund new initiatives on their financial calendar, which tends to lead to teams either being fully staffed or not staffed at all (and creates an incentive to get your team fully staffed, now)
Whatever the reason, the outcome of failing to develop a position is usually that your product is met with customer indifference. It’s not sufficient for a customer to be able to easily identify the problem you’re solving for them and to agree that it’s a problem - they must also understand how you’re solving the problem differently from the other options that they have in mind.
So what does this look like in practice? Most often, in my experience, developing a position in a market involves identifying the central problem of a market and leveraging that insight into product, pricing, branding, etc. One reason that positioning is so powerful is that it usually shows up in product and technical architectures, so that if you’re correct about the central problem and your competitor is not, they need to make changes very far down the stack to challenge you.
Let’s take Sketch and Figma as an example. Sketch was in market first, and believed that the central problem of designers was that Adobe was difficult to use, and they needed better tools. Figma identified a different problem, which was that design is a collaborative process, and was not just the work of designers.
Those two different insights led to two different approaches across many vectors (pricing, messaging, etc), none more important than their product and technical architectures - Sketch leaned into being a powerful Mac-only app, while Figma leaned into collaboration by being available on any platform through the browser. Figma identified a much larger problem, which is why Sketch now has a page called ‘Sketch Myths’ that looks like this: